Sounds and sound banks generation by real-time computer simulations among other multimedia tools, with an integrated sampler for immediate midi playback.
Create high quality and complex acoustic stereo sounds that are used for musical instruments, music composition, and film soundtracks with ease - it's free and already very powerful.
A new release is coming soon, before examples videos, with bug fixes, precise sampler midi playback, a separate pane for the simulation's edit mode, new features, better performances and interactive simulation.
Demo music that has been composed using samples generated with Dilonardo Tools version 2021.10.04.1 ONLY. In this version, everything has been made with Dilonardo Tools, and the sound has been pushed with some hard limiting effects, delays, ... I made it mainly using Cubase Pro 11 and the Dilonardo Tools' samples are played using HALion 6 and Iris 2. For an instrument, I have fixed a stereo issue (that was hearable when playing the music in mono) using MAutoStereoFix.
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Description
Try this software if you need a new sound.
It uses animated computer simulations and multi-threads to render .wav audio stereo files at up to 64 bits floating point precision. The whole application is built using modern C++, and a home made user interface framework.
It generates true stereo sounds and even musical notes; the left and right channels are not an altered version of each other. You have many choices regarding how to compute the different audio channels, regarding of the different recording sources. Mono samples are supported as well.
Full Workflow:
Initialize Simulation
New Simulation: Press "New" [Ctrl+N] to start a fresh simulation.
Load Existing: Open an existing simulation file.
Edit
Edit Simulation: In the Edit pane, add particles, physics and links.
Preview: Activate the preview to see the simulation result in real-time while editing. This allows you to visualize changes before switching back to the Simulation pane.
Observe and Adjust
Real-time Simulation: Deactivate "Sync" [F] to watch the simulation evolve.
Auto-Fit: Activate "Auto Fit" [*] to keep the simulation centered.
Parameter Adjustment: Modify global parameters to influence behavior in real-time.
Restart: Restart the simulation for a fresh start.
Recording Method
Recording Settings: Set how data should be recorded and processed. Try to record positions or accelerations.
Record Data
Start Recording: Activate data recording.
Generate Audio
Write Sound: Click "Write" [W] or "Write Sound Bank" [Ctrl+W] to create a .wav file.
Post-Process Audio
Test: Play with the generated sound using the on-screen keyboard or a midi keyboard.
Process and Save: Edit and apply post-processing effects to the .wav file and save the result.
For your first attempt, try the quickest direct method to generate sound.
Minimal Workflow:
New Simulation: Press [Ctrl+N] to start a fresh simulation.
Minimal Distance: Press [G] to activate the Globals panel and increase the minimum distance [Alt+C] to add more stability.
Generate: Press [R] to record the simulation from start, then [W] to generate the sound.
Use the mouse wheel to zoom, and the middle or right mouse button to pan the view.
This software needs a powerful and multi-core computer to run well, on a Windows 10, 11 or more, and a 64 bits operating system only.
If you experience a very slow user interface, try to deactivate the Sync option, doing this will use all the processor's cores, and detach the display from the simulation processing.
The super maximized mode is a feature visible only if you have multiple monitors.
Screen Shots
Simulation editor with preview
Simulation new shape
Simulation runner and recorder
Acoustical springs like a rectangle
Acoustical springs like a string
Simulation recording settings
WAV editor in curve mode
WAV editor in frequency mode
WAV editor MIDI play sound bank
Main Features
64-bits and Unicode Windows C++ application, multithreading, no setup needed, scalable architecture, no commercial dependencies, proprietary algorithms
High DPI display support, maximize window on multiple monitors
Import and export WAV files in 16, 32, and 64 bits
Built-in simulation editor and real-time preview
Undo, redo, copy, paste, drag and drop
Single sample or sound bank generation (to be imported in HALion, Kontakt, MachFive, Bitwig sampler, Iris 2, ...)
Multiple simulation calculation methods
Multiple particle types
Multiple physics types
Real-time preview while recording simulations
Unconstrained values to allow more artistic results (important constraints are set up)
Supports WASAPI (in shared and exclusive mode) and Windows Media, with low latency even on a laptop without a dedicated audio interface
Supports audio frequencies of 44.1, 48, 96, 192, and 384 kHz
Multiple recording sources
Generate mono or true stereo sound
Generate physical acoustic sound
Powerful editor functions to easily design your simulation
Multiple simulation generation methods (the way the recorded data is merged to generate a WAV)
MIDI real-time playback
Audio and MIDI device rediscovery without the need to restart the application
Multiple particle shapes
Global parameters to quickly see changes across the whole simulation
Load and save projects
Specific attributes at the particle and physics level for more control
Select which particles should or should not be recorded
Smooth user interface with smooth zoom and animation
Quickly focus on selected elements with auto-fit
Expert mode quick switch to expand the working area
Oversampling in simulation and audio editing and playback
Snapshot of the current simulation state to starting state
Frame-by-frame step simulation for precise ongoing changes or debugging
Autospeed (Globals) to keep the simulation in place (useful with fast springs)
Change, edit, or interact with the simulation while running or recording for more interesting sound
Pause and restart the simulation in the same recording (useful to compare resulting changes in one generation)
Full control of frame rate, synchronous and asynchronous
Preview any or all particles' recorded waveforms in real-time
WAV audio sample and sound bank editor
MIDI and on-screen sampler instrument to quickly play with your samples without leaving the software
256-voice polyphony for the sampler
Generate audio for a selected range
Auto-trim silence
Real-time playback output recorded to a new WAV
Real-time playback high-range speed factor
Mono monitor
Level meter
Various waveform mode displays
Various frequency mode displays
Select, cut, or amplify frequency and range directly on the frequency display
Audio device recording
Loop audio device recording (mix loop recording)
Harmonics mode
Sampler supports pitch bend, dynamics, start offset upon velocity, attack and release rate, response curves for each of them
CLAP host, plugin support (SurgeXT, FabFilter, Uhe, your own...)
Support for multiple CLAP instruments and effects
For each plugin slot: bypass, balance mode for dry/wet, dry/wet, minimum and maximum MIDI key, MIDI key shift, velocity dynamic curve, skip sustain, editor
Edit curves and audio curves with the mouse (Alt+Left mouse click and move)
Switch between mid/side and back to stereo audio (next release)
Mix paste copied audio (next release)
Process audio amplitudes, frequencies, stereo, and operations on values (next release)
Artistic audio post-editing (after next release)
WAV injection in simulation (next release)
Interactive simulation mode (next release)
System Requirements
Operating System Windows 10, 11 or upper 64 bits
Processor Running at 3000 MHZ or better Multi-core
Memory 8 GB RAM
Hard Disk At least 500 MB of free space
Display Full HD 1920 x 1080 Powerful adapter highly recommended
This release introduces acoustical sound generation, spatial generator, sound bank generation, CLAP plugins and WASAPI support, full high DPI support, an integrated sampler, a user friendly editor, one switchable window to lower threads count and switch easily between screens, as well as new particles types and enhancements! I hope you will enjoy it!
Changes between release version 2022.11.16.1 and 2024.9.29.1
VST2 and ASIO support have been removed from Dilonardo Audio Tools, because VST2 has been discontinued by Steinberg Technologies, and they no longer allow any development that uses it. Although VST3 technology is authorized, it is more complicated to implement. What's more, there's no guarantee of its longevity or the right to use it. Links: VST2 support discontinued and new VST2 developments no more allowed
CLAP is a better, simpler and more durable technology, which is free of rights. There are fewer plug-ins available yet, but this is only a matter of time. So VST2 support have been replaced by CLAP, and ASIO by Wasapi. Links: about CLAP new technology and about Wasapi
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... Over the next few days, I'll be updating the description of the changes and screen shots, removing unimportant details. And I'll be adding sample projects and videos. ...
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WAV generation
Added spatial WAV generation method, which can generate a full sound bank. With this method, you will ear not only sound texture but also frequency variations. Depending on what you have in your simulation, you will even hear doppler effect. A vast variety of sounds types can be created with this new method
Added checks for broken values (infinite or invalid values), you will now get the valid values parts instead of an empty sample
Fixed some oversampling calculations
Added data preprocessing operations: reverse, flip X/Y axes, swap X and Y axis, X/Y axes power, resize, fade in and out
Samples are part of a sound bank upon their filename, if you save all the WAVs of a sound bank, reloading all of them (drag'n'drop frow a Windows files explorer) will bring back the sound bank
Added maximum recorded data count to avoid recording too many data (useful for the spatial generator and other)
... Will be completed on the next release ...
Simulation
Added maximum recorded data count
Added ignore distance start fade
New particle types:
Attracted to others only
3 * attracted to others, repelled by same
12 * attracted only to self
Attracted to all self attracted
Attracted to all self attracted and to self
Attracted to all including self attracted
Attracted to all type, top positive, bottom negative
Attracted to all type, top negative, bottom positive
Attracted to all type, left positive, right negative
Attracted to all type, left negative, left positive
Changed maximum tension behavior
Added New Project command, to start a project from the factory starting point (removed the Initialize particles button)
Fixed projects loading that was keeping some parameters from the previously loaded or edited project
Changed the way springs tension global parameter is working
Simulation edit mode
Added undo/redo feature, still working on it but it is almost working (deactivate and reactivate undo to clear history)
Fixed scale and rotate edit modes, hold down the SHIFT key to switch mode
Renamed physics Gravity to Wind
Duplicating particles will also duplicate their recording state
... Will be completed on the next release ...
WAV editor
Added Windows clipboard support for copy/cut/paste (it uses a temporary file in the same folder as the application, allowing you to paste directy in Windows Explorer, it is working in both directions)
Added real-time midi support with an integrated sampler to let you try your generated or loaded samples and sound banks directly within Dilonardo Tools
Added output recording to record your live sessions or increase your samples complexity
Fixed mono output, now it turns in mono the full audio output, for better monitoring
... Will be completed on the next release ...
User interface
Added beautiful glowing particles shapes, and it's easier to set the displayed particles sizes without changing the simulation behavior
This release introduces acoustical sound generation as well as new particles types and enhancements!
Changes between release version 2022.05.31.1 and 2022.11.16.1
WAV generation
Waveform generator: entirely rebuilt, it is a lot faster and gives much better results. It now also supports cross fading
Added per particle smooth data count range feature, before putting them together, to remove noise
Fractals generator: fixed fractals precision, and fixed empty stereo channel
Increased task progress steps information
Multiply generator: fixed behavior
Simulation
Added new particles types: Fluid, Magnet Linear and Magnet Exponential
Fixed springs behavior, it can now create acoustical sounds, various simulation methods are now available and can be mixed together
Added new global parameters: maximum speed transition range % (added a compression function to smoothly limit values), physics collisions precision, accurate physics, springs react to origin, springs react to attraction with factor, springs react to speed with factor, springs react to tension with factor/absorption/max tension/breakable/affect frequency/frequency factor/frequency power curve, springs react to angle with factor
Added per particles transmission factor, to tell how other particles should be affected by physics
Fixed deflectors physics substeps calculation, angles and behavior with springs, added support for negative transmission. Now positive transmission is a reflector, and negative transmission is a refractor
Added physical transmission support to deflectors, springs and particles
Added frame by frame animation step
Added restart and pause function
Fixed some bugs due to multithreaded simulation calculations
Fixed general relativity simulation maximum speed upon global maximum speed
Fixed particles speeds going to infinite numbers
Fixed energy conservation of springs
Global parameters have now their own panel (there's still a display bug sometimes, just close the panel with the top-right X button, then reopen it to fix it)
Better display/animation of springs
Simulation edit mode
Now precisely set values for: particles positions, particles speeds, mouse sensitivity, particles masses, particles mobilities, particles recording amplitudes and transmissions
Added new particles add method: particles lines, with initial and ending values
Speeds can be made motionless
Change speed/time factor per particles
Fixed view switching between editor and simulation, E and SHIFT+E keys behaviors
Fixed center point view
WAV editor
Added new generate feature: kick drum (a perfect kick drum playing almost the same at different frequencies) and silence
Fixed wavs selection list and information
User interface
Moved simulation global parameters to a modeless dialog box, to make some space and define more global parameters
This release produces a better and richer sound, just enjoy it!
Changes between release version 2021.10.04.1 and 2022.05.31.1
WAV generation
Added true fractals WAV build method to create more complex and greater sounds
Added multiply WAV build method
Added DC bias fix option for every recorded particle (enabled by default, disable this option if your project done with an older version sounds differently)
Added volume fix option for every recorded particle (enabled by default, disable this option if your project done with an older version sounds differently)
Simulation
Added a new deviation method to rotate particles and to keep their orbits without the need to reduce their mobilities
Added a new global variable to ignore the simulation when a given distance has been reached, this is useful to build parallel simulations that don't affect each other, and to get a richer sound
Added a new global variable to limit the maximum particles speed
Simulation edit mode
Added two new particle parameters: speed factor and recording amplitude, to generate a richer sound
The simulation preview is now updated when changing the particles types
Added new particles types: Spring alone, Spring together and Spring together only, including other particles attraction or not. To change their behaviors, just change their masses, as well as their speed and running speed factor. Then lower a little bit their mobilities, and enjoy! Let some other kind of particles pass over them, to shake them over time. More work is planned on these kind of particles as well as other new types
Added new particles add method: Particles grid
Fixed a crash occurring when the real-time steps count was changed using the value input dialog box
WAV editor
Added support for 64 bits audio import (converted to 32 bits), and audio export can now be in 16 or 32 bits
Added amplify audio processing which also works on the frequency domain
Added selection extension to 0 axis crossing points
Added audio recording
Added mono playback support that mixes the left and right audio channels to monitor stereo issues
Better auto volume and auto loudness algorithms
File open is now available also when the editor is empty
Closing the last WAV won't close the WAV editor anymore
Added a small vertical margin to the waveform and frequency views, in order to clearly see the bounds
Fixed deletion of selected frequencies range in frequencies view mode
Fixed starting offset when playing audio
User interface
Some lengthy tasks can now be aborted (started with fractals and waveforms sound generation)
Added 'Small' button to the windows captions to resize the window to its minimal allowed size
Moved the user interface display ratio feature in a button at the top left corner of main windows
Internal enhancements to allow multiple values per button
Fixed mouse move and click over empty space of item selection dialog boxes, when the mouse is after the last item
Fixed windows minimal sizes, ignored system display zoom factor, and taken into account the UI zoom ratio for all customized windows
Fixed some default values
Fixed nested levels buttons highlight for the contextual menu key
Changes between release version 2021.05.24.1 and 2021.10.04.1
Great enhancements to the edit mode, including simulation preview in real-time
Real-time preview of the recorded data with multi-curves display
The WAV is now generated internally and can be played and edited before saving it
Load and save of the simulation project, keeping the display layout
File open/save using standard Microsoft's dialog boxes
Faster and better user interface, fixed bugs, many new features, including dynamic values changes using the right mouse button on the numerical value, the old GDI technology has been removed
Added high DPI support (customized UI only), 'User interface display ratio' on the settings panel
Added multiple monitors support (you have more buttons on the window's corner, if you have more than one display)
Many simulations algorithms, including General Relativity, Newton, Trigonometric, PowN, ...
Choose which particles should be recorded and the reference particle
Added support for particles types, more types will come in the next release
Added more simulation globals, that can be modified while recording for fun effects
Added physics with substeps, a deflector and a gravity zone, acoustical features are planned for the next release
Oversampling feature
Added many recording sources, including positions, vector of X and Y positions, speeds, accelerations, vector of speeds and accelerations, distances and forces
Added many WAV build methods, including mix, weighted on mass, inversely weighted on mass, center point, trigonometric, cosinus & sinus, median, minimum, maximum, harmonics and waveform
All the recording sources can be recorded to separate files, along with the main build one
The new WAV editor can open multiple files at the same time
Drag'n'drop support for simulation project files and WAV files
Added simulation project comments
The WAV editor contains sound processing on selected range like trim, reverse, resampling, fade, auto volume, auto loudness, maximize, DC bias, smooth (can be used to fix waveforms problems), low pass filter, high pass filter, on one or both channels
Moreover, the WAV editor has also a curve/frequency edit feature while holding the ALT key and pressing the left mouse button
Added multiple view modes for the WAV editor, including waveform, all data as dots, frequencies (FFT, DFT, FFT pulses, Goertzel, ... some of them are still in development)
Fixed some multi-threading issues
Fixed fps calculation
The application is in Unicode, 64 bits
The project has been configured for CUDA, but I have disabled it, because more tests are needed
This version can be executed directly from the zip file, but this is not recommended
Documents, links, and software are provided "as is", without any warranty, expressed or implied. I am in no way liable for any damages, direct or indirect, caused by any of the provided documents, links or software. You use them at your own risk.
Copyright (C) 1996-2024 Sergio Dilonardo, Switzerland. All rights reserved.